Spirit`Catur:
An ancient legend exists within the Harritt`Catur Pride, which reads as follows:
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One will come prior to a time when this people will be in great need. With the coming of the Spirit`Catur know there will be trials ahead. Thus, to balance the unbalance which will fall upon The Pride, the power of the land, the jungle, and those who have dwelt among us, who are now passed into the world of spirits, will unite in power to bring forth a champion to aid this people.
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The birth of the white-furred Catur, the Spirit`Catur, is a sign for the race of the Harritt`Catur, for with the coming of the Spirit`Catur, an omen of trials lie ahead, whatever those trials may be.
Among the Harritt`Catur, there has never been more than one Spirit`Catur in existance at any one time, and the arrival of one such as this comes as a great hope for this race.
Roll once on Chart #1 for the numbger of abilities a Spirit`Catur will have:
Chart #1 No Beginner's Luck
%Roll: # of abilites:
01-55: 1
56-65: 2
66-74: 3
75-82: 4
83-89: 5
90-95: 6
96-00: 7
Now, roll on Chart #2 for the type of ability, or abilties, you will have.
Chart #2 No Beginner's Luck
%Roll: # of abilites: Roll again if you roll the same ability twice.
01-05: Animal Tongue
06-10: Bird Tongue
11-15: Blood`Kin Companion
16-20: Cat-Shift
21-25: Communion
26-30: Dark-Vision
31-35: Dream Quest
36-40: Ehtereal Catur
41-45: Final Stand
46-50: Future Sense
51-55: Jungle-Shift
56-60: Jungle-Vision
61-65: Link
66-70: Man-Shift
71-75: Mist`Walker
76-80: Shade`Stalker
81-85: Shared Form
86-90: Summon Mystic Mother
91-95: Tracker
96-00: Whispering Winds
Cluster of abilities to add later:
Monster Tongue: Can speak with a monster-class creature of the jungle. Do this for all creature classes.
Spirit Tongue: Can speak with ethereal and spirit creatures.
Animal Tongue:
Can speak with an animal-class creature of the jungle.
Player's choice.
Bird Tongue:
Can speak with a animal-class bird of the jungle.
Player's choice.
Blood`Kin Companion:
A random creature from the jungle region will come to be a life-long, loyal companion.
Roll on "Regions, Random determination of:" in the R Section of the Basic Rules Book (click on a "setting", roll, them go to that setting within the "Jungle" Region and roll up a random creature. It can be any creature.
Cat-Shift:
Can shift into the form of a "Giant Panther" of equal level. All items and abilities will be unuseable while in this form.
It takes 3 turns (15 seconds) to shift into cat form, and the same to shift back into your natural form.
Communion:
Can speak with a random organic of the jungle.
It will be strictly up to the G.M. what organic can be communicated with.
Dark-Vision:
Can see in the dark as if you have "Night-Vision".
You can also see through the darkness of abilities, spells and powers.
Dream Quest:
A dream will be given that will aid the Spirit`Catur.
This dream will aid the Spirit Catur in defending the Jungle he or she was born within, as well as him or herself and the Harritt`Catur race.
The dream given will be strictly to the discretion of the G.M.
Ethereal Catur:
Become ethereal (spirit) in any form you are currently in.
It takes 3 turns (15 seconds) to become ethereal, and the same to shift back into your natural form.
Final Stand:
Become one with the jungle, becoming an "Jungle Behemoth:.
When this is used, it will permanently drain 1-D6 points of Constition and Strength, thus permanently weakening the Spirit`Catur.
Future Sense:
Sense a significant occurance about to effect your homeland Jungle. This will happen in 1-D12 +2 days, though the exact time and location is not known.
Jungle-Shift:
Become one with the living organics about you. Excellent camouflage, no scent trace.
The Spirit`Catur will become a living organic while remaining in a Jungle-Shift state.
While in this form, the Spirit`Catur cannot see, but can hear what is transpiring audibly around him or her.
It takes 3 turns (15 seconds) to become camouflaged, and the same to reverse back into your natural form.
Duration --------------- : 1 hour per 3 levels advanced.
Range of hearing ---- : 1 space (5') per 1 point of Awareness.
Jungle-Vision:
See 5 spaces (25') per point of Awareness (organics do not obstruct your line of sight).
Link:
The Spirit`Catur is dream-linked to The Great Shadow Panther; the emodiment and symbol of the Harrit`Catur.
During sleep, The Great Shadow Panther can manifest itself to the Spirit`Catur.
There will always be a reason for being contacted by The Great Shadow Panther. A manifestation will always be followed by some responsibility.
Man-Shift:
Can shift into human form.
It takes 3 turns (15 seconds) to become human in appearance, and the same to reverse back into your natural form.
Mist`Walker:
Can travel at x5 speed during the early morning hours when the mists are not yet faded.
Shade`Stalker:
When hidden within shadows, you have the ability of the "Thief", "Move Undetected".
Shared Form:
Bring another into Panther form with you.
It takes 3 turns (15 seconds) to become a Panther, and to bring another into Panther form with you. It will take the same to reverse back into your natural forms.
Summon Mystic Mother:
Summon the Mystic of the Harritt`Catur.
This summoning will be a call, not a forced summons. The time it will take for the Mystic Mother to come the Spirit`Catur will be strictly up to the G.M.
If the Mystic Mother is summoned for no reason, she will be wroth with the Spirit`Catur, enforcing a strict punishment for being summon in vain.
Tracker:
Track as a "Forest-Knight" of equal level.
Whispering Winds:
Can listen to the wind, and understand the voices within the wind.
The outcome, and what is learned from the wind, will be strictly to the discretion of the G.M.